Warhammer 40000: Core Book (English)

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Vlieg-er-uit The Book This 280-page hardback book is an essential guide to Warhammer 40000 and contains everything you need to know to collect build paint and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40000 hobby in all its aspects core rules for playing out battles that range from small skirmishes to massive Onslaught games and an in- depth introduction to this rich and ruinous setting through immersive lore stunning illustrations and photography and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect Build Paint and Play. You'll find out how to start your collection of Citadel miniatures learn how people build and paint their models and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how where and why players engage in dynamic tabletop battles of Warhammer 40000 an example Battle Report between two armies and an explanation of different styles of play – self-contained Combat Patrols competitive Chapter Approved games and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire its crumbling borders defended by doomed heroes and imperiled by threats from both without and within its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne the High Lords and Adeptus bureaucracies that rule in his name the fanatical Ecclesiarchy which preaches the Imperial faith the secretive Ordos of the all-seeing Inquisition and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp which fuels psychic mutation and interstellar travel the mad Gods of Chaos who rule its infinite depths the blasphemous cults that serve them and the Great Rift that splits realspace itself in two. There's also a double-page galactic map highlighting vital planets systems war zones and warp storms. The second half delves into the history of the setting from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology the Ages of Strife and Darkness all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants the Great Crusade through which the Emperor sought to unite Humanity the Horus Heresy that set the galaxy aflame and the millennia of war and loss that shaped the Imperium. Finally you'll enter the Era Indomitus – marked by the opening of the Great Rift the birth of a new God of Death and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium a psychic awakening heralds a terrifying Age of Witches and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson the First Primarch of the Emperor only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40000 with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters the ranks of the Astra Militarum the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes as well as the otherworldly Chaos Daemons. Finally the insidious Xenos Threat ranges from the brutish Orks mercenary Leagues of Votann and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari the deathless Necrons and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40000 the datasheets and characteristics used by your models and the rules that apply to the five phases of the game: the Command phase the Movement phase the Shooting phase the Charge phase and the Fight phase... Warhammer 40000: Core Book (English)

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The Book This 280-page hardback book is an essential guide to Warhammer 40000 and contains everything you need to know to collect build paint and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40000 hobby in all its aspects core rules for playing out battles that range from small skirmishes to massive Onslaught games and an in- depth introduction to this rich and ruinous setting through immersive lore stunning illustrations and photography and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect Build Paint and Play. You'll find out how to start your collection of Citadel miniatures learn how people build and paint their models and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how where and why players engage in dynamic tabletop battles of Warhammer 40000 an example Battle Report between two armies and an explanation of different styles of play – self-contained Combat Patrols competitive Chapter Approved games and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire its crumbling borders defended by doomed heroes and imperiled by threats from both without and within its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne the High Lords and Adeptus bureaucracies that rule in his name the fanatical Ecclesiarchy which preaches the Imperial faith the secretive Ordos of the all-seeing Inquisition and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp which fuels psychic mutation and interstellar travel the mad Gods of Chaos who rule its infinite depths the blasphemous cults that serve them and the Great Rift that splits realspace itself in two. There's also a double-page galactic map highlighting vital planets systems war zones and warp storms. The second half delves into the history of the setting from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology the Ages of Strife and Darkness all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants the Great Crusade through which the Emperor sought to unite Humanity the Horus Heresy that set the galaxy aflame and the millennia of war and loss that shaped the Imperium. Finally you'll enter the Era Indomitus – marked by the opening of the Great Rift the birth of a new God of Death and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium a psychic awakening heralds a terrifying Age of Witches and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson the First Primarch of the Emperor only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40000 with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters the ranks of the Astra Militarum the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes as well as the otherworldly Chaos Daemons. Finally the insidious Xenos Threat ranges from the brutish Orks mercenary Leagues of Votann and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari the deathless Necrons and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40000 the datasheets and characteristics used by your models and the rules that apply to the five phases of the game: the Command phase the Movement phase the Shooting phase the Charge phase and the Fight phase... Warhammer 40000: Core Book (English)

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Warhammer 40K - Core Book

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  • 9781804571781

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