Shipyard (2nd Edition)
Beschrijving
Bol Partner
We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor. Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. The game lasts about 30 minutes per player.
We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor. Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. The game lasts about 30 minutes per player.
SpellenVariant.nlStap aan boord van Shipyard (2nd Edition) en laat je meenemen naar de 19e eeuw, een tijd waarin zeevaart van cruciaal belang werd. Zowel bedrijfsleven als marine hadden een constante behoefte aan nieuwe schepen. In dit spel krijg je de kans om in de huid van de bouwers van deze schepen te kruipen. In Shipyard (2nd Edition) draait alles om strategie en planning. Je neemt de rol aan van een scheepsbouwer en moet werknemers aannemen, accessoires kopen en het respect winnen van beoordelingscommissies. Vergeet ook niet een kanaal te huren om je schepen te kunnen laten varen! Spelers nemen om beurten acties, beginnend met een willekeurig gekozen speler en doorgaand met de klok mee. Elke actie die je kiest, helpt je bij het bouwen van je schepen. Voltooide schepen (die bestaan uit kleine kaartjes die boegen, achterschepen en meerdere middenstukken afbeelden, met verschillende opties om apparatuur of bemanning toe te voegen) worden uitgezonden voor een proefvaart in een kanaal, waar ze punten kunnen scoren voor snelheid, bemanning, apparatuur of veiligheid. Het spel eindigt wanneer de aftelmarker het eindpunt bereikt. Bonuspunten kunnen worden verdiend voor overheidscontracten en de speler met de meeste punten wint. Met een speelduur van ongeveer 30 minuten per speler, biedt Shipyard (2nd Edition) een boeiende en meeslepende ervaring.
Prijshistorie
Prijzen voor het laatst bijgewerkt op: