War Games and their History: Volume 2

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Bol War Games and their History Volume 2 describes a rich selection of war games created and played through the centuries, including some extremely rare and possibly unique games published in Napoleonic times and found languishing in a university library. Since the early nineteenth century, war games tended to be produced whenever there was a rise in diplomatic tension or an outbreak of war. Once peace was restored, the games were usually discarded and today it is often hard to find surviving copies. Some of these forgotten games had excellent box-lid graphics, conjuring up visions of battles. Others were exciting to play, presenting intellectual challenges with problems of strategy and tactics. But war gaming has always been about much more than entertainment. Top secret games were arranged by governments to plan for real wars—and still are. This book discusses what is known about them and the insights they have provided into the real-life consequences of pursuing various strategies, including the use of nuclear weapons. In an age of increasingly dynamic and popular computer games, War Games and their History Volume 2 explores the fascinating and much forgotten heritage upon which modern war gaming, in its myriad forms, has been built.

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War Games and their History Volume 2 describes a rich selection of war games created and played through the centuries, including some extremely rare and possibly unique games published in Napoleonic times and found languishing in a university library. Since the early nineteenth century, war games tended to be produced whenever there was a rise in diplomatic tension or an outbreak of war. Once peace was restored, the games were usually discarded and today it is often hard to find surviving copies. Some of these forgotten games had excellent box-lid graphics, conjuring up visions of battles. Others were exciting to play, presenting intellectual challenges with problems of strategy and tactics. But war gaming has always been about much more than entertainment. Top secret games were arranged by governments to plan for real wars—and still are. This book discusses what is known about them and the insights they have provided into the real-life consequences of pursuing various strategies, including the use of nuclear weapons. In an age of increasingly dynamic and popular computer games, War Games and their History Volume 2 explores the fascinating and much forgotten heritage upon which modern war gaming, in its myriad forms, has been built.


Productspecificaties

Merk Fonthill Media Ltd
EAN
  • 9781781559512
Maat


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