Cole Nash has one rule that has kept his crew out of prison for six years: they only steal from people who can't call the police.The offer is eight figures to lift a private collection of laundered art out of a fortified freeport vault before it is quietly sold to wash a cartel's money. The mark is a monster. The money is already filthy. Nobody who loses it can dial 911. It is exactly the job Cole takes, which is the first thing wrong with it.He builds the crew: a claustrophobic safe-tech who is the best in the world, a grifter who can be anyone for ninety seconds, a wheelman turned logistics savant, and an inside woman whose access is too perfect to trust. The plan is elegant. The vault is beatable. And somewhere between the walk-through and the score, Cole works out that the job was not offered to him - it was built for him, by someone who knows the one detail about his past that the rule exists to bury.The first Blackline Crew novel. A self-contained score, a crew worth rooting for, and a double-cross that goes deeper than the vault.
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