Maeve O'Connell has run Brew & Bloom for six years, one predictable morning at a time: unlock the door at 5:47, pull the first shot, keep the sugar canister exactly where it belongs. She has never once expected her grandmother's old grimoire to glow.But it does - and when Maeve opens it, it doesn't just glow. It opens a door.On the other side is Eldoria: a dying realm of fae courts, failing magic, and a king who has ruled for three centuries without once finding a problem he couldn't solve by force of will. Lyam Verdant needs a weaver - the one figure in an ancient prophecy who can either mend Eldoria's fracturing power or unmake it completely. Everyone at court, including the man plotting to bring the whole kingdom down "for its own good," is certain they already know which one Maeve will turn out to be.They're wrong. Nobody wrote a third option into the prophecy: a weaver who simply decides.Between council intrigue, a king she was never supposed to fall for, and a conspiracy that has been rotting Eldoria's magic from the inside for a hundred years, Maeve will have to use the only skill nobody in this palace has: the practical, stubborn competence of a woman who has spent her whole life fixing things other people had already given up on.She just has to decide whether the thing she's fixing is a kingdom - or a life she never planned on wanting.
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