Welcome back to the Timeless Terminal, where the Station Master has opened the lost lockers... and something inside is moving.Every volume of Spooky Tales is a fresh ride on the Station Master's line: ten quick tales and two play-together games, with more giggles than gore. Chapters come bite-sized for reluctant readers, and every stop is best read together, whether that's bedtime, a campfire, or the back seat on a road trip. Volume 2 rides a notch further into the dark, for Travelers who finished Volume 1 and asked for something a little scarier.In Volume 2, discover: - Night of the Moldy Pizza: Josh Martinez ignored his messy room one Tuesday too long. Now the pizza has legs, the socks are hissing, and only Granny Holbrook knows why.- The Wrong Bus: Melissa Chen boards Bus 47 by mistake. The driver knows her name, the passengers aren't human, and Rule 4 says never look out the back window.- My Dad is Big Foot: The evidence is piling up: the hair, the bare feet, the midnight "nature walks." There's only one way to know for sure... follow Dad.- Zombie Junior High: Naudia Wheeler has survived twenty-four hours of zombie outbreak at school. This is her final journal entry. It isn't a goodbye.- Build a Legend: GAME: construct your own urban legend, piece by creepy piece.- Smart House, Dumb Ghost: Danny Kowalski has happily haunted his cabin since 1973. Then the owners install Ruby, a relentlessly cheerful smart-home assistant, and the scariest thing in the house isn't him anymore.- The Sleepwalking Statue: Lily Masterson feeds the pigeons under the town hero's statue every morning. Now the statue is moving. And he is not happy with her.- The Class Clown: Bumbles goes to Night School with vampires and werewolves, but he's just a clown. Midterms are here, and the grade goes to whoever scores the most screams.- Opposite Day!: Tommy Baker declares Opposite Day as a joke. Something in town takes him literally.- Pumpkin Face: Johnny Richardson is the most rotten kid at Beaumont Junior High. The new kid has a mask that fits him perfectly.- The Witch's Challenge: One night only, Mrs. Whitlock's mansion grants your heart's desire. Ethan and his friends can't resist going in. Getting out costs extra.- Map the Lair: GAME: chart the monster's hideout. Knowing where terrors hide makes them less frightening... usually.The clock is chiming. The train is boarding.Tickets, please.
AmazonPages: 102, Paperback, Creative Salad Studios
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