Recreating Built Heritage for Cities

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Bol Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max to explore in Unreal Engine 5. You’ll first look at how a building’s styling has changed over time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why. You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the different processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings, specifically in this edition, buildings that no longer exist. You will: Re-create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within the Unreal Engine 5 Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. You’ll first look at how a building’s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why. You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings. What You Will Learn Create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within Unreal Engine 5 Who This Book Is For Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.

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Bol

Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max to explore in Unreal Engine 5. You’ll first look at how a building’s styling has changed over time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why. You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the different processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings, specifically in this edition, buildings that no longer exist. You will: Re-create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within the Unreal Engine 5 Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. You’ll first look at how a building’s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why. You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings. What You Will Learn Create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within Unreal Engine 5 Who This Book Is For Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.

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Pages: 662, Edition: Eerste, Paperback, Apress


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Merk Apress
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  • 9798868817717
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