Foucaults Pendulum

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Bol They start feeding random bits of information into a powerful computer capable of inventing connections between the entries, thinking they are creating nothing more than an amusing game, but then their game starts to take over, the deaths start mounting, and they are forced into a frantic search for the truth Three editors invent a conspiracy. The world decides it is real.Casaubon, Belbo and Diotallevi work in a Milan publishing house surrounded by manuscripts on the occult and the Knights Templar. Amused by the pattern-seeking of amateur historians and secret-society enthusiasts, they decide to construct their own grand theory.What begins as a game becomes ‘The Plan’, an elaborate network of invented connections linking Templars, Rosicrucians, secret codes, and hidden knowledge. The more intricate the fabrication, the more persuasive it feels.Soon others take it seriously. What was meant as satire begins to attract believers willing to act on the fiction. As coincidence is mistaken for design, Eco exposes how easily the desire for meaning can become a trap.

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Bol

They start feeding random bits of information into a powerful computer capable of inventing connections between the entries, thinking they are creating nothing more than an amusing game, but then their game starts to take over, the deaths start mounting, and they are forced into a frantic search for the truth Three editors invent a conspiracy. The world decides it is real.Casaubon, Belbo and Diotallevi work in a Milan publishing house surrounded by manuscripts on the occult and the Knights Templar. Amused by the pattern-seeking of amateur historians and secret-society enthusiasts, they decide to construct their own grand theory.What begins as a game becomes ‘The Plan’, an elaborate network of invented connections linking Templars, Rosicrucians, secret codes, and hidden knowledge. The more intricate the fabrication, the more persuasive it feels.Soon others take it seriously. What was meant as satire begins to attract believers willing to act on the fiction. As coincidence is mistaken for design, Eco exposes how easily the desire for meaning can become a trap.

Stumpel

Three book editors, jaded by reading far too many crackpot manuscripts on the mystic and the occult, are inspired by an extraordinary conspiracy story told to them by a strange colonel to have some fun. They start feeding random bits of information into a powerful computer capable of inventing connections between the entries, thinking they are creating nothing more than an amusing game, but then their game starts to take over, the deaths start mounting, and they are forced into a frantic search for the truth.

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Umberto Eco (Auteur) - Verschenen op 01/06/2001 bij Penguin Random House USA

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Pages: 656, Edition: 1 armband, Paperback, Vintage Publishing


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  • 9780099287155
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