Educational Games for Soft Skills Training in Digital Environments

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Bol The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics:- Standard practices for soft skills training.- From digital games to new training environments for soft skills training.- A methodology supporting technology enhanced learning for soft skills training.- Multiplayer and single-player drama based games.- Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.

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Bol

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics:- Standard practices for soft skills training.- From digital games to new training environments for soft skills training.- A methodology supporting technology enhanced learning for soft skills training.- Multiplayer and single-player drama based games.- Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.

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Collectif (Auteur) - Verschenen op 28/12/2016 bij Springer Libri


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  • 9783319063102
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