Current Trends on Digital Technologies and Gaming for Teaching Linguistics
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This volume is about digital technologies and gaming. It offers different chapters that deal with different types of research, studies, tools and methodologies regarding language use, teaching and learning in the realm of digital technologies, ICTs and gamification. The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students’ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.
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This volume is about digital technologies and gaming. It offers different chapters that deal with different types of research, studies, tools and methodologies regarding language use, teaching and learning in the realm of digital technologies, ICTs and gamification. The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students’ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.
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