Ai for Games and Animation
Prijzen vanaf
Bol
Individual chapters in this text provide concrete examples of advanced character animation, automated cinematography and a real-time computer game API. John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
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28,50
Beschrijving
Bol
Individual chapters in this text provide concrete examples of advanced character animation, automated cinematography and a real-time computer game API. John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
Individual chapters in this text provide concrete examples of advanced character animation, automated cinematography and a real-time computer game API. John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
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