The MIT Press
How Change Happens
Who Are You?: Nintendo's Game Boy Advance Platform
The Contingent Object of Contemporary Art
Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
Job Crafting
Machine Learning, revised and updated edition
Bayesian Models of Perception and Action: An Introduction
Being-in-the-World: A Commentary on Heidegger's Being in Time, Division I
The Internet of Things, revised and updated edition
The World Made Meme: Public Conversations and Participatory Media
Turing's Vision: The Birth of Computer Science
a World in Shell: Snail Stories for Time of Extinctions
the Skills Powered Organization: Journey to Next Generation Enterprise
The Economics of Contracts, second edition: A Primer, 2nd Edition
Understanding the Art of Sound Organization
the Chinese Computer: A Global History of Information Age
the Social Construction of Technological Systems, anniversary edition: New Directions in Sociology...
Tornado of Life: A Doctor's Journey through Constraints and Creativity in the ER
Spaces Speak, Are You Listening?: Experiencing Aural Architecture
Cultural Analytics
Mind in Nature: John Dewey, Cognitive Science, and a Naturalistic Philosophy for Living
the Sound of Innovation: Stanford and Computer Music Revolution
Your Stone Age Brain in the Screen Age: Coping with Digital Distraction...
Taming Silicon Valley: How We Can Ensure That AI Works for Us
The Scheme Programming Language, fourth edition
Arguments that Count: Physics, Computing, and Missile Defense, 1949-2012
A Voice and Nothing More
Learning Theory from First Principles
Concepts, Techniques, and Models of Computer Programming
Case Studies and Theory Development in the Social Sciences
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